![]() This is the latest release.Īs of now, I’m designing a general outline of all the different things that could be covered by ACE. The third major release thread, full of information and up to 7 updates inside of it. ACE Pre-Release 0.9.4 - “The Drinking Update” is out.The second major release with its own thread, patch notes and information. ACE Pre-Release 0.9.3 - “The Quality Update!” is out. ![]() The first release of ACE is now out! Check out the features, known issues and download links on this thread. ACE Pre-Release 0.9 - “The Dwarves are Coming… Soon!” is out.Get ready to embark on some treachery and deceit on the new ACE Tuesday video as we hear Duncan explaining how will the “Pirates, Ninjas and Politicians” campaign work! Official Stonehearth kickstarter post regarding the current state of affairs and being very cuddly and kind to ACE at the end! This week we’ll go into more a more visual adventure and discuss the new biome and all the new things that will come with it!įor this slightly shorter and more simple video, we’ll visit the default Stonehearth Biomes (Forest, Desert and Arctic) and see what’s different and what’s new on each one! ACE Tuesday #05 "Going on an Adventure!"ĭuncan is back to guide us through a simple and new feature that could add a lot of content and potential to the game: “Stellaris style questing”!.In this new ACE tuesday video, we step a bit away from features being worked on and walk into the unexplored, conceptual lands of Dwarves! On this video we discuss how is the project being organized and what are the things being worked on, among some sneakpeeks! The second installment of our ACE Tuesday dev diaries, talking about the lore and writing for Stonehearth! Our first weekly development video, discussing what is ACE, the goals and perspectives of the project. Official Stonehearth dev blog post, ACE is mentioned at the end! All sorts of ideas from the past development history of the game are fuel for ACE’s future! The Final Goal™ of the mod is to bring the game to a stage where it can be much more enjoyed and for much longer than its final release version, not only through all the new additions and content but also by fulfilling missing promises, adding planned features and finishing unfinished or scrapped features. Improving the default user experience without compromising the game’s desired clarity of the interface nor adding unecessary depth or complexity.Attempt to achieve a base experience closer to the one imagined through content promises and ideas that didn’t make it into the final game.Enhancing and adding to the standard Stonehearth Experience wherever it feels a bit lacking.It’s about bringing Stonehearth to the level of depth and content that the original ideas intended. Licensed under Creative Commons: By Attribution 4.ACE was born out of the desire of creating an even better and richer Stonehearth 1.0 experience. "Nu Flute", and "Senbazuru" Kevin MacLeod () 龍神 -Ryujin-, and Izanagi Izanami by Makai Symphony Sanctum by Scott Buckley | Music promoted by Yugen – Emotional Ethnic Music by Keys of MoonĪttribution 4.0 International (CC BY 4.0)Ĭreative Commons Attribution 3.0 Unported License Japanese translation is available using the Japanese Language by Ghostcrap.The found recipe scrolls from Yamato Hills treasure pots need to be placed down until they are noticed by campaign checker, for unlocking new recipes. Credits to some codebase of the Stonehearth ACE mod. With Nordlingmod, the Lord job is named as Daimyo. With Stonehearth ACE mod enabled, there are adapted features and more items. It is compatible with several other mods on the workshop as well, but can also run on its own. This mod was started and designed by Nordlingmod creator Thahat’s (Wouter) ideas together with Findersword, and received food, decoration, and outfit model contributions by Rohana, Tobles, Moding Daimyo, and Silvercat from the Stonehearth ACE discord. Some Muramasa building templates will be unlocked when a citizen promotes into a new crafter type job, additional templates become available when the Town reaches Tier 2. The Yamato Hills Biome is their favoured land, habitable for other kingdoms too! Their Peasant job is able to assist with farming crops. Clan Muramasa: Journey through the Hearthlands to build a Settlement with their preferred Foods, Furniture, Armor and Weapons.
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